| QT3 & SCME Paper15.pdf |
This paper was presented in July 2002,
at the 38th Joint Propulsion Conference sponsored by the American Institute
of Aeronautics and Astronautics (AIAA), the American Society of Mechanical
Engineers (ASME), the Society of Automotive Engineers (SAE), and the
American Society of Engineering Education (ASEE). Here is the abstract
of the paper:
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Two metaphors for quantum physics and
nonlocality are presented, one in the form of a game, Quantum Tic-Tac-Toe,
and the other as an extended version of Spooky-Coins & Magic Envelopes.
Quantum Tic-Tac-Toe introduces the concept of quantum games as meta-rules
on classical games, such that states in the quantum game imply the existence
of multiple instances of classical games in simultaneous play. Further
quantum mechanical implications of these rules will be discussed including
a measurement mechanism, the correspondence principle, Everetts Many
Worlds Hypothesis, and spooky action at a distance. It also shows the
consistency of backwards-in-time causality, an ascertainity principle,
and the influence of both futures and pasts that never happened on the
present. The Spooky-Coins & Magic-Envelopes metaphor shows how the two
basic rules of quantum games (mixed states and quantum entanglement)
can utilize spooky action at a distance to send information faster than
light. Relativistic effects are introduced into the metaphor, which
permit backwards in time signaling and temporal paradox. Although temporal
paradox is not resolvable within the metaphor it appears to be so in
reality. Possible implications of a paradigm shift from the current
machine metaphor of reality to a game metaphor are briefly considered.
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