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This month's challenge originated in some thoughts about causality.
Let us first review those thoughts.
When two things are observed always to happen together,
the question arises of whether (and how) the two are connected.
If they are connected, it can be in one of two ways.
Either one of the things caused the other to happen,
or some other thing caused both things to happen.
The name for the two situations are, respectively,
time-like causality and common-cause causality.
Early in the twentieth century, the new discipline of quantum mechanics
suggested a third type of causality, which Einstein disparaged as
"spooky action at a distance."
This kind of causality resembles common-cause, in that two things
appear to be linked; but there doesn't seem to be a common cause.
It resembles timelike causality, but the separation is actually spacelike
(that is, the things are separated by a distance greater than light
could span in the available time).
This new kind of causality is demanded by quantum mechanics,
and indeed has been observed (Aspect, in 1982, and Gisin, in 1997).
But it has never been explained.
So now, let us return to the Challenge.
We can model all three kinds of causality, using classical and quantum
tic-tac-toe, if we make two assumptions:
we assume that both players are playing to win, and will not pass up
an opportunity if it is offered;
however, both players are only moderately competent – in particular,
neither can look ahead more than two moves.
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As an illustration of what we are looking for,
consider the game to the right.
What is O's next move?
Since she can look ahead two moves,
she knows that she must place her mark
in square 1 – or X will do so and win.
We can, in the context of the situation, claim that
O's move in square 1
is a consequence of
X's last move.
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