Quantum Tic-Tac-Toe

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This Month’s Challenge: April 2004

Can X win, if O echoes his every move?

If an entanglement involve n moves, there are almost n2 ways to turn it into a cycle [it is n(n-1), to be exact]. When you increase the size of an entanglement, you give your opponent that many more ways to turn it into a cycle. If there is a 7 move entanglement on the 7th move of the game, O has 21 choices of how to make it cyclic, 14 choices of how to extend it, and only one choice of how to make a new independent entanglement. If O makes a cyclic entanglement, X has only two ways to collapse it, and no choice at all on his next quantum move. Furthermore, until there is a collapse somewhere on the board, every player has 36 possible quantum moves (9*8/2). This keeps the branching ratio of the game high, increasing the computational resources each player has to supply in order to reason their way to a good move.

In short, it is a reasonable strategy to consider collapsing early and often. The logical extreme of this strategy is for O to make a cycle on each of X's moves: if X plays in squares 1 and 2, O plays in 2 and 1; if he plays in 5 and 9, she plays in 9 and 5, and so on. If she does this, can X win?




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Last Month’s Answer: March 2004

Our congratulations to Peter Schueller, who sent us O's next move, and a brief analysis of X's possible responses, on 29 March.


Here is the problem illustration from last month. It shows the quantum tic-tac-toe game after the first five moves. When player O collapses the cycle that X just made, they both have a two-row, but X has a ghost move in the third square, and she has nothing. How can she defeat him?

O might be able to defeat X, by defending in the past. Where move 1 is, has not been resolved yet in the classical game. If she can force move 1 to be in square 1 instead of square 9, she has a chance to get a three-row by move 6 in the classical game; X cannot get a three-row until move 7 at the earliest. Before reading further, see if you can now deduce O's move given the above as a hint. The solution is shown in this pdf file.


She must place her next move in squares 6 and 9. Now X is faced with a choice: he can insist on getting a three-row, and lose, or he can give it up and not lose. If X plays in squares 6 and 9 himself, trying for that three-row, he must let O choose how the resulting cycle collapses, and she will choose to win by a half point. If he plays in squares 1 and 9, again O gets to choose the collapse, and wins. Only if X moves in squares 1 and 6, does he have a chance. That move forces O to choose whether they both get a three-row (but his is earlier), or neither do. The final result is a cat's game.


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